The new patch is out, in case you didn’t know. From the massive surge of visitors to the site and on the Diablo 3 farming FB group, I think it is safe to assume that a lot of people have decided to pick up Diablo 3 again…at least for a short while. But that is the beauty of a game being free to play. I was almost going to say: “That’s the beauty of a multiplayer game being free.”, but with the changes in patch 1.0.5, Blizzard have effectively killed multiplayer and the social aspect of Diablo 3
Patch 1.0.5 is almost like free legendaries apparently
As you probably know this patch introduced a few new mechanics: Keywardens and the Infernal Machine, the crafted Hellfire ring and of course, the star of the show: The Diablo 3 monster power setting. On top of this, the legendary drop rate has been doubled so the legendary and set item game has completely been flipped upside down these last few days. So if you are in the market for a few new legendaries, you might want to hold off on them until the market settles.

Piling on the monster power will increase the likelihood of a bonus item from trash mobs. That’s a lot of extra loot entering the economy.
With regards to monster power, there are two things that are important to remember when it comes to loot and how it will affect the market: All mobs are level 63, even on MP1, and trash mobs can drop bonus loot. The fact that all mobs are level 63, actually doesn’t make that much of a difference, since the people that can farm level 63 mobs were farming those in act 3 before patch 1.0.5. What does make a huge difference to the economy are the monster power induced changes to MF and the bonus items that can drop from white mobs.
The players that were farming a lot, and were capable of that before the patch, have sunk 100′s of hours in to the game and have pretty good gear. They could faceroll through act 3, if they were still playing at that time. These players will now naturally be drawn to the higher monster power settings and thiw will introduce a lot of gear in to the economy. At monster power 10, the extra MF is 250% and there is a guaranteed bonus item roll from white mobs. Check out the post on monster power setting, for a full rundown on how that works.
The fact that there is a bonus item roll, means that you get the chance at twice as much loot at +250% MF. Couple this with the doubled legendary drop rate and suddenly it seems like everyone gets legendaries thrown in the face. One explanation is that Blizzard are jacking up the legendary drop rate after a patch to lure people back in the fold, at least for a few days. Another, more likely, explanation is that people are seeing the effect of doubling their MF and getting twice as many chances at legendaries.
If the old legendary drop rate was 1% (it wasn’t) and you had a MF of 200%, your effective legendary droprate was 3% and you walked away with 3 legendaries from 300 kills on average. Now the legendary droprate is 2%, your MF is 400% and you get twice as many rolls, you end up with an effective legendary drop rate of 10% and you get 200 rolls in 100 runs, meaning you walk away with 20 legendaries in 300 kills. Of course, these numbers are just for mathing. In the game, you might have a legendary drop rate of 1 in 1.000, instead of 1 in 100, so you would walk away with 2 legendaries in 300 kills.
How will this affect the market?
In short: anything but the best legendaries will drop in price. The same goes for anything but the best iLvl 63 gear, especially amulets and rings, which will be able to roll better stats. And when more iLvl 63 items drop, more amulets and rings will drop and this will drive down the price overall.
All of these items entering the economy, also means more gold will enter it, since more people will be farming at a higher GF. This will keep a bottom in less-than-best-in-slot gear, but prices will still drop. But more money entering the economy, also means that people will have more gold for buying their best-in-slot items. So as always, the rich get richer and the poor get eaten by inflation.
There are a few ways you can benefit from this, though:
- Get to know your niche in depth, buy quality bargains and flip fast unless you get a really good deal on a BIS item.
- CM/WW wizards are pretty much dead. Wizards now need more standard DPS gear, since they can’t rely on stunlocking anymore.
- Gems will be popular, since people will have easy access to gear upgrades and can onw spend more time and money on gem upgrades. The price of DEX gems have exploded these last few days, so keep an eye on that.
Now get out there and get your hands on some legendaries of your own! I am looking in to some new farming runs for patch 1.0.5, so keep an eye out for those.
Swing by the Diablo3Farming Facebook page and let us know how your legendary runs work out for you. We have already got a big group of people sharing their stories, which is pretty awesome!


You are factually incorrect that MF causes higher drop rates. In fact, it just causes the drops to be better quality, not more of them.
That is correct, but as you say, you increase the chances of rolling good loot. The game engine first checks to see if it is a legendary, if not, is it then a rare, if not is it then a blue. After the slot has been determined, stats are then rolled.
So for legendaries, the chance might be 0.1% on every drop. With a MF of 100% you get 100% higher chance of getting phat loot. So legendary drop rate is now 0.2%, or 100% more.
You don’t get more loot, you get better loot.
“… but with the changes in patch 1.0.5, Blizzard have effectively killed multiplayer and the social aspect of Diablo 3….”
Please be more specific. I don’t get it.
Perhaps because you can easily farm on your own and customize your difficulty & rewards to your capability, and don’t need others to assist in either completing harder portions (you can scale down the difficulty) or to increase difficulty (you can scale it up).
I think multiplayer was dead long before 1.0.5 though. Cooperation in D2 was required for best results. In D3 you don’t need anyone, so it just becomes easiest to do it on your own most of the time. This has pro’s & cons of course.
Hey, since the affixes of the drops depend on the monster level, can all yellow drops on a MP 1 run can be best in slot? or is there another difference between a ilvl 61 and a ilvl 63? (beside the armor, and the white weapon-dmg)
So u should pick um all yellow armor drops or not?
Oh yes, in six hour of gameplay i found 1 Xephirian (first hour), a Gladiator, a Lacuni (now selling at 5M in the AH, but fingercross…), a Shenlong an some nice rares, all in “Public no MP” games and some runs at MP 1, 2 and 3. But this morning Blizzy were bubfixing something, so i fear the “Ghost Nerf” is hitting…
I’m having a hard time choosing which place is most efficient to farm. Believe it or not I’ve had the best luck in Public 4 person games on MP0! Found my first set item there too, and IK weapon.
Depending on your class/gear/specs, some areas that have lots of quick, evasive, ranged monsters is just not worth it in terms of hunting them down or dying by them. That being said, and ignoring monsters types that are difficult for you (Soul Lickers, plus those guys that throw molotovs and jump around) monster density is definitely the key determination for me. That’s why even at higher MP it’s beneficial to go to Siegebreaker.
The only legendaries I have found so far after around 15 hours have been 2 crappy Monk fists with sub 600dps. The RNG gods refuse to look upon me with anything but contempt.
I disagree that CM/WW wizards are dead. I’m doing quite fine with mine with 35-45% crit chance depending on the kit I’m using. Getting the extra % now from rings & ammy’s helps. The key is high attack speed to get those twisters up quickly, and stategically placing them (vs spamming them like you could before the nerf) so they proc off the most enemies possible. I don’t have great gear (80k dps unbuffed) but can farm A3 MP2 comfortably with a lot of MF gear on (I’m only Paragon L23). So I have to assume that those with better gear can use the CM/WW build with a high level of success at higher MP’s.
I farmed roughly 20 legendaries in the first 4 days but now for past 4 days I have find none..
I ques this was just another trick to make the game popular again.
Blizzard is really known for their game lines not being too fair.
Specially when it comes to manipulating player base to do something..