With the official patch notes for 1.0.5 out, we can start to get a glimpse of what the next patch brings us. While patch 1.0.5 doesn’t as exciting as patch 1.0.4, it does bring a few exciting things to the table. Gameplaywise we are getting tweaks to difficulty and a bit of new endgame via the Infernal Machine.
Patch 1.0.5 up on PTR brings info on Infernal Machine and Monster Power
The Infernal Machine is probably the biggest thing in the next patch. Of course, we also have all the changes to defensive stats, but that isn’t really terribly exciting.
The Infernal Machine allows you to summon uberbosses; high-powered versions of bosses you encounter during the acts.
These bosses drop better loot and have a different loot table from the rest of the game, so you can get loot from tham, that you can’t get anywhere else in the game.
Like the Staff of Herding to get to Whimsyshire, you need to craft the infernal machine. Unlike the Staff of Herding, the components to form the device isn’t worlddrops, but boss drops from Keywardens spread out through all the acts. There is a Keywarden in act 2, 3, and 4:
These Keywardens drop keys, that are used to form the device at the Blacksmith. However, you also need a recipe for the device, which drops from the Keywarden in Act 4. So to form the Infernal Device, you need the recipe, a key of Destruction, a key of Hate, a key of Terror and 12,000 gold.
Check out this article for a full guide to the Infernal Machine in Diablo 3.
Please note that the keys aren’t guaranteed drops and the recipe is even less of a guaranteed drop. Which brings me to the other big thing in the new patch: Monster Power.
Patch 1.0.5 brings us Monster Power
The new patch will allow you to tweak the power of monsters throughout the game. The power level goes from 0 to 10, with 0 being the lowest setting and 10 the highest. No surprise here!
In a recent interview on PCgamer Jay Wilson and Wyatt Cheng talk about the new monster power setting. The current difficulty of Inferno sits around 2-3 on the new monster power level scale, but you can set the power to 0 and still receive the same rewards as now.
The only thing a higher power level does, is to give you more magic find and gold find, and it doesn’t change to level of the items dropped. So Act 1 Inferno will still have a much lower drop chance for iLvl 63 than act 3, even on power level 10. However, with a monsterpower setting of 10, you can reach a MF/GF of 525% with a full NV stack. A higher MP gives you more MF/GF, but not more items directly per se. You do get the chance of a bonus item from white mobs, and this chance does increase the higher the monster power. Only at MP10 will you have a 100% chance of an extra item. A couple of days ago, I write an article about this: patch 1.0.5, monster power and bonus items.
From various livestreams from the PTR, we can see, that farming the Keywardens on monsterpower 10 with a full NV stack and wearing MF gear enough to reach the 300% cap, means that you are almost guaranteed a key drop.
Patch 1.0.5 potential moneymakers
The patch notes are a pretty hefty pile this time around, because of all the changes to the defensive stats. But there are also a few potential moneymakers in there as well.
The ability to combine crafting materials to the next highest tier will have a pretty big effect on the commodities market. The following has been proven false. You can’t combine tears to firey brimstone. You can’t combine anything to firey brimstone. So boo-hoo.
On the EU AH Iridescent tears are selling for around 100 gold, while Infernal Essences are selling for 50k gold. If you can combine to Iridescent Tears to form an Infernal Essence something needs to shift!
I believe two things are going to happen: The price of Firey Brimstone are going to drop and the price of Iridescent Tears is going to rise. It’s impossible to say by how much, since the crafting game is in shambles currently, but it is safe to say that Infernal Essence is going to drop by 25-40%, which outs it at 30k. This means that Iridescent Tears need to appreciate to 3k each from 100 gold.
Once this price jump has occurred and the prices have stabilized, the excess amount of Iridescent tears has been soaked up and the price of Firey Brimstone should creep up once again. So go out and sell you Firey Brimstone and buy Iridescent Tears instead!
Until patch 1.0.5 hits, you can take a look at some farming guides pass the time:
And finally a bit of undergeared farming in Act 3 Inferno.
And if that doesn’t scratch your Diablo 3 itch, then join the 1300+ people party in the FB group for Diablo 3 farming, with daily news, tips, tricks and awesome media.