How does loot roll its stats? And what can Blizzard do to make it more fun?
Kripparian just released a video explaining how the loot is rolled in the game and how that affects your loot. All too often your loot ends up being vendored or just not picked up, and that takes away from the whole game-experience. When you have a game, where the endgame is entirely based on getting better and better loot, until you have best-in-slot-gear in every slot, you really need a well-functioning loot-system. Not a system where 99% of the drops are useless and the 1% is godly.
There are a few ways to make this work, and there are ways to not make it work. The interesting thing is what is Blizzard going to go for?
Kripparian explains the mess that is the loot system in Diablo 3
Diablo 3 is based on RNG – random number generation. This comes out in the dungeon layouts, where most of them are random, the elite packs you meet, which roll different suffixes every time you meet one, and the RNG most certainly rears its ugly head when loot drops. All of this RNG is also why your loot sucks most of the time, as Kripparian explains:
Take the lowly treasure goblin:
Everybody loves finding them! He can drop anything from 2-5 items and then everything goes all RNG from there: the 2-5 items each have a chance to be a rare, legendary or set item. This is affected by MF, so the more MF you have, the more rare and above loot you will get. The 2-5 items also have a chance to roll different iLvls, and then we finally get to the juicy parts. When the iLvl and rarity has been determined, you get anything from 2-6 affixes on the gear itself.
Affixes are what determines how good the item is. apart from how well the base DPS of the weapon rolled. If we take weapons, affixes include +damage, %attackspeed, crit chance and crit damage, sockets, stats, life on hit, life on death. Just %attackspeed ranges from 1-11% on non-white items. Interestingly enough white items can still roll high %attackspeed stats:
I just searched the AH to find that item. It’s useless, but still a fun thing to find. But you need a few things to get a great weapon, and all of those things are range-bound from bad to godly and anything in between. And you need all of them on your item, and you need all of them to be good to godly in order to break the 1500 DPS glass ceiling.
All of those good stats maybe have a 1 in 1000 each to roll well. But before they get a chance to get rolled, you need get iLvl 63, a high base DPS and then you need 3-4 of them to roll that well at the same time to get a godly weapon. So a 1500 DPS weapon is maybe 1 in a million drop…..of iLvl 63 weapons. That is a lot of farming and that is also why your loot sucks.
But what is Blizzard going to do about it?
This is the tricky part. I don’t mind it being so difficult getting the 1% gear in this game. The best gear is supposed to be hard to get and not everyone should run around with best-in-slot gear in every slot. That would seriously diminish the appeal of the game. So Blizzard should stay the fuck away from the 1% and focus on getting the 99% to not suck.
As it is now, the 1% is not enough to make up for the mess that is the 99%. I say mess, because it isn’t fun getting vendor-thrash all the time. You just end up not picking up loot unless it is yellow. That is a serious flaw in the game and needs to be addressed. Blizzard can either do this by fiddling with the 1% and make it bigger, as in higher drop rates for better chances at getting the best-in-slot gear. As I said before, that would be a mistake and would diminish the gaming experience.
Instead Blizzard needs to work on the 99% and make it not crap. Make it usable, by using it for crafting. This is a lot of work, since they would need to revamp the entire crafting system and somehow make lower level crafted items desirable. With such a short leveling curve as there is in Diablo 3, people won’t be using crafted gear for their alts. Cheap drops from the AH or in-game will suffice, since you will outlevel your gear swiftly.
So we need a way to make it appealing to stay in a level range or we need gear that levels up with you. WoW has this in its Heirloom gear and its twink PVP:
- Make Heirloom gear available in Diablo 3, make it character-, or at least account-bound to keep the turnover down and make it require massive amounts of crafting materials from all levels of crafting materials.
- Introduce low-level PVP brackets in Diablo 3, like in WoW, and introduce crafted PVP gear for these ranges. We don’t know if Blizzard will introduce specific PVP stats, but if they do they could be added to Heirloom gear, so there would a PVE edition and a PVP edition of Heirloom gear.
I am sure there are many other ways to make the loot system better, so what do you think? In your opinion, what is wrong with it and what can be done?
Swing by Facebook and join the discussion in the Diablo 3 Farming FB group and get farming, ya lazy bum!