The Wizard build that killed Diablo on Inferno….solo.

Diablo on solo farm status 5 days after launch. A wizard (build) did it

That is pretty insane! Here is the link to the forum post and a link to his stats.

Well done to Kristoffer Madsen of Denmark. Very cool and very awesome!

Here is what he probably did:

Take Energy Armor, get to level 54, apply Force Armor rune:

Broken Wizard build D3: energy armor + force armor

Broken Wizard build D3: energy armor + force armor

Ok, fair enough. 35% is still a lot of your health in one hit. Still not broken, you say? Well, let’s add this:

Broken wizard build in D3: Galvanizing Ward

Broken wizard build in D3: Galvanizing Ward

“But 310 HPS is nothing, because you need huge amounts of life to survive the bosses at Inferno, and it takes forever to regen in combat!”, you say?

How did that wizard kill Diablo on Inferno?

Well, let’s just not have a huge amount of life, then 310 HPS is huge! And let’s focus only on Intellect and HP regen gear. You may run around with 2000 life, but you still only take 35% of that in damage, when you get hit. If you have a HPS of 600, you gain 35% back in 1-2 second depending on ticks. You can most likely get your HPS even higher and combine it with lifesteal, to have a health regen of around 3000-4000 per second.

This allows you to have an Intellect of 1590, which gives you an insane damage, especially since this broken wizard build only requires a Passive (galvanizing ward) and an active (Energy Armor), and you then have the rest of your skills left to do damage.

Also remember, that you can Run your build with two primaries, or anything really, with elective mode, so you have pretty much free reign with your build.

Mind you, this only works really well in situations with few, heavy hitters…such as bosses!. The thrash mobs still hit hard and fast in Inferno, so you need to have really good micro or switch your build and gear around for the easiest farming in Inferno. By “easiest farming in Inferno” I mean, low-stress, low-micro farming with a build and gear that is set up for it. Add in more vitality and have some control skills in there, and you should be golden. Then switch out your gear and/or build, when you get to a boss and you are ready to farm Diablo on Inferno!

*update* Here is his exact build and his exact stats.

For some relaxing, easy-mode NM goldfarming, check out theDiablo 3 goldfarming guide.

For more AH strategies read the Diablo 3 AH strategy guide about flipping and pricing items on the AH.

Be sure to join the Diablo3farming Facebook group and the Youtube channel to get early access to content, sneak peeks and tips and tricks.

15 thoughts on “The Wizard build that killed Diablo on Inferno….solo.

  1. Pingback: - Diablo 3 farming, leveling and making money

  2. Pingback: Leoric's Shinbone and the best build for leveling in Diablo 3?

  3. His exact build wasn’t known at the time I posted the original post. I added the update after I found out his exact build. He runs with a bit of HPS and 1768 life per kill regen. If he gets hit once and then kills the mob, he would quickly regen his health. Keep in mind Wizard is all about control for defense, so he has numerous ways out of a sticky situation.

    His build works for him, but could maybe be improved with Galvanizing Ward. It all depends on your playstyle and what works for you.

  4. Pingback: - Diablo 3 farming, leveling and making money

  5. obviously this guy never tried to solo diablo on inferno.

    i have 13k health as dh.

    i die 1 shot.

    2k health? good luck.

    • well, he had something like 6k health, but by using Force Armor + Energy Armor rune, he could only take 35% of his health in damage in one hit, no matter how high the damage was. This has since been “fixed”

      • Hi, can you confirm: This has since been “fixed” ?
        has blizzard tweaked/nerf the force armor rune?

        • Force armor and Energy armor has been “fixed” or rather nerfed. Instead of 35% of your life, it is now capped at 100% of your life. How they expect people to ever use Force armor now is beyond me.

          • nice…. i was just trying this spec on my wiz and was killing my self over and over wondering what i was doing wrong with force armor lol

  6. Energy Armor
    Skill Rune – Force Armor
    Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life
    Source (http://us.battle.net/d3/en/blog/5825330/Diablo_III_Hotfixes_-_May_Updated_52312-5_23_2012#blo)

    But this is still a good ability. It just means you can’t run around with 2k hp and expect to only take 700 damage maximum per swing if the boss should have hit you for over 2700. Anything less than 2700 and you will take the lowest of 700 or full damage. Anything over 2700 and you will take the full damage minus 2000.

    This means the amount of life regen you need by using Force Armor, and the amount of vitality needs to significantly increase. The minimum health you can get away with and have the force armor be fully effective is now ~75% of the damage you would take. (I.E. if Diablo swings for 10000 each hit, you need approximately 7500hp for the Force Armor to negate it down to 35%)

  7. the only problem is that mobs in inferno hit for more like 100k+ and I don’t know any wizards who have 75k life…net net – its useless now. Especially when you consider the force weapon dmg increase you could be having :) .

  8. It’s still useful–if not necessary–because of how easy it is to stack Damage Reduction – even though it does now require a bit more careful itemization than previous builds. A Wizard stacking non-dodge DR will end up having a very high percentage of all incoming damage mitigated right away; with a health pool in only the 20k+ range (very easy to do, even while only prioritizing damage stats), Force Armor can still work its magic effectively. For non-number-crunchers, an easy way to figure out an ideal health pool is to *intentionally* let every (elite/boss) mob you fight hit you once through Diamond Skin – if it breaks, you can add the total absorption from DS to your health loss from that hit, and you will then know exactly how much damage you actually took. At that point, you will be able to figure out if you would have been able to tank that hit with a health pool of size X. For the math inclined, you can use those specific results to calculate whether you’d benefit more from stacking additional vitality or additional DR at that point (note – DR almost always wins). Even with the change to FA, we wizards still have it pretty easy with a little careful planning; I expect much more of the nerf stick beating at our bushes very soon.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>